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Category Archives: Twisted Metal

Let Me Just Beat the Dust Off This Thing…

Hey guys!  Another few weeks, another post! XD  I might have to change Minecraft Monday into Minecraft Monthly or something at this rate hee hee

I was informed by a rather lazy family member that if we don’t post the animations to this blog they don’t know how to find them, so I might as well just post them before that person goes and breaks a nail -_^

First up is zee Impatient Chef!  Not that it is required, but if you want to go full screen with either of these two, 720 HD is available.  (Thought any higher would be over-kill XD)

Second one has a cool ending, actually.  Remember waaaay back nearly a year ago now with Developer Appreciation Week?  I did David Jaffe and the rest of the Eat Sleep Play crew as my first post?  Well, after this animation someone linked it to him on twitter and he mentioned that he wanted to post it on the official Twisted Metal blog.  How cool is that?

Working on a a sequel to it right now.  It’s pretty much set, but the wording might be a smidgin’ off so I’m chipping away at it.  Also had two more Walking Dead ani’s planned, but we might just scrap those even though the next one was gonna have Daryl in it.  Doubt we’ll have time before the season ‘starts up’ again, but we’ll see.

Anyhoo, enjoy the animations and have a good day, everyone!

When Worlds Collide…

Last Minecraft Monday I posted about how awesome it was to see Notch not only mention, but darn right support Quake 3 and it’s greatness.  Imagine my surprise when checking his twitter feed today to see the one and only David Jaffe having a short convo with the Notch-man! (I’ll link to it, but there’s a big ol’ TMI warning in effect.  Let’s just say the next person to respond said “Can’t unsee!”

Since I got the post all situated, here’s some random findings about the games I’ve found out tonight:

Twisted Metal

  • Twisted Metal will apparently have a demo before launch.
  • Rated games might be region locked, unranked are not.
  • Twister will not be in this TM.  Maybe DLC, sayth The Jaffe.
  • When you level up online, you unlock new ‘items’.  Everything has a pro and a con, and they are sure not to make anything imbalanced so high levels will not innately dominate low levels, etc.


  • After 1.8 comes 1.9 and 1.10, not 2.0.  (Random factoid I suppose)
  • Notch will give his hat away, but promises to buy a new one, hah.
  • The demo of patch 1.8 will apparently be quite flat by comparison to how Notch had planned it.  It is a temporary work around to allow NPC villages to look good and saves time.  (Make that the first proposed thing they need to change before 1.8 goes live for the rest of us!)
  • Notch is stressed out about making the deadline and is keeping quite to avoid upsetting fans.   He wishes not to make promises that might not materialize in time, and since the press is going to be doing all the hands-on, I can see why he wouldn’t want to bother ‘those’ guys XD

As I originally planned on just making the post about the funny collision of my gaming worlds, I didn’t copy/paste all these tweets before hand so I’d have to do quite a lot of digging and checking to make sure I got the links in the right order, so let’s just trust my findings without factual linkage this once, mmm’kay?  All of them were posted before August 24th, in case you *really* want to fact check for an essay or something.  Yay random google hits!  In that case, good luck on that essay, Mr. Essay Writer From the Future!

Twisted Metal Delayed >.<

Encrazed nation, I have some somber newz today.  While viewin’ Bits N Bytes I happened to notice that they mentioned Twisted and that Jaffe posted on the Playstation Blog stating the game is getting pushed back till the beginning of next year.

Not Good Eats :X

While this is annoying, there’s really nothing I can do in the situation.  I still want the game, and I still want to play it as soon as I can, but whining about it won’t help.  I will say I’m only beefed about it at all because everyone keeps asking me when is it coming out and I told them what Jaffe told ‘me’ and everyone else: October 4th.  So for my b-day the Misses went out and surprised me by getting it both pre-ordered and completely paid off in one go.  NOW I find out the game is delayed for another six months or more.  That information would have been good to know BEFORE she spent, what I believe, is non-transferable cash.  Even so, at best they’ll convert it into store credit, which in that case might as well let it ride where it stands.

I’ll still play the heck out of the game, but it’s really annoying to have virtually wasted the cash that early on.  Economic liquidity, and all that?  Yeah.  Bad money is spending cash when you don’t need to.  She didn’t need to spend it as the game didn’t come out yet.  And now it’s coming out even later, but we couldn’t have known that at the time as it was stated as fact that it was arriving in *early* October.  Now sometime in 2012.  Who-rah.

In further ‘good news’, the Misses got me another game to tide me over as the wait till October is still a bit off (and now far longer than that) and got me “Warhammer: Mark of Chaos.”  The game looks great.  Sadly the install disk, the first freaking one at that, is broke.  Damaged somehow.  Likely why the game was on sale in the previously used section in the first place, but thankfully the workers tested it beforehand, right?  Hah.  Let’s hope we can find the receipt on this one, or that’s even more money wasted.  Awesome.

I’ll get over it, but I hate waste.  Wasting cash in particular, as that and time are the two most expensive commodities there are.  It’s a temporary set back in terms of game development, and I know the guys at Eat Sleep Play did not do it on purpose, but considering we JUST bought the thing a week ago, I’m feeling like Adam Sandler from Wedding Singer:

Either skip to 5:13 or click the link below, same rage either way.

Twisted Metal (PS3) Sniper Mechanics: ‘Bad Timing’ Or P.C. Insanity?

I got a Minecraft update post in the works, but a bud of mine asked about how David Jaffe was doing because I seem to have something cool to say about him whenever he asks.  So I was surprised to see Jaffe’s blog got rapid-fire updates (sign the game making process is back in check, or just more press for Comic Con tomorrow ^_^), but I checked out his twitter where he really lives and got ticked off about a response made to a tweet of his.

David has made it very clear early on that he detests the “spawn-die-spawn-die” cycle in Call of Dookie and all that current nonsense companies are doing when classifying bad code and sloppy development as ‘modern shooters’.  Someone asked about the one-shot, one kill mechanic potential of the sniper weapon pickup, and he responded with the tasty details.

To the fine fellows- and lady- at TMA: There are ZERO one shot kills in the new Twisted Metal except for sniper. And SNIPER is only a one shot kill if you’ve kept the target on the enemy for X seconds (like 15 sec or so) and the enemy KNOWS he’s being targeted so he can flee or shield or counter attack to stop you from taking the shot.(source)

Then lord187x asked, “How exactly does the Sniping work? Does it go into like First Person Shooter view?” (source) David responded by saying:

2 kinds of sniper mechanics in the new Twisted Metal. Neither is a one shot kill like a traditional sniper. Scott and I have made it clear many times we hate the ‘spawn and die/spawn and die’ play from a lot of FPS and so ain’t no way we’re going to encourage that.  There is the pick up sniper weapon that works pretty much like the recital weapon in TM:BLACK. Then Grimm has a bazooka crosshair  (for his alt special) that zooms and that is kind of like GOLGO 13 on the NES…and if you don’t know the reference: SHAME ON YOU!!!! :)  NOTE: Doesn’t mean a good player can’t freeze you, fire a few shot gun blasts, then turbo dash into you and take you out a few seconds after you spawn but that’s like 4-6 attacks and shame on you for not shielding or blocking or knowing how to turbo the hell out of a bad situation :)…. (source)

A developer and his team that actually know how to make a game, astounding.  But instead of praise, someone mentions the shooting going on in Norway, and that discussing how people can be killed with a sniper rifle in-game might not be the most timely of choices.  He doesn’t do it rudely, and he even made a follow up to go out of his way to say it was just a heads up to the situation… but that really sets me off.  I’m not upset someone told him about the shooting ordeal, but that he felt the need to do so, and the cause.  The reason why he gave Dave a heads up wasn’t just to inform him of a current event, but to avoid saying something someone could use against him for their own personal gain.

Where do you draw the line on what is ok to say, and what is not?  How about when? Time is certainly a factor, or we wouldn’t have the phrase “toon soon?” coined.

The game is animated violence, it is going to get a T for Teen rating for crying out loud, and Dave comes from a background of M for Mature.  This very game is a sequel to a Mature, one of the first that came out commercially for the PS2.  He knows the boundaries.  Everyone involved in the conversation and even outside of it knows damn well it’s about a video game.  If anyone quotes Jaffe it would be blatantly obvious they were skewing his words to suit their punchline unless they only did half the quote intentionally to change the meaning, and that it is not accurate reporting.

It is a GAME.

People are worried about fairness in said game and he was assuring them that all is thought-out and you can react accordingly.  The “spawn-die” shenanigans will not be present unless you go against a highly skilled wheel man and didn’t get out of dodge before the stars aligned.

People jump on Dave constantly for his blunt remarks and make ‘something’ clearly out of nothing.  Just a few tweets previous to the one I mentioned he said something about someone being gay, to which he instinctually guarded himself by overly clarifying: “And to stop a N4G [—-] storm before it starts: when I say ‘gay’ I mean HOMOSEXUAL. I do NOT mean GAY in a bad way.” (source)

It is obnoxious that someone has a knee-jerk reaction to defend themselves because everything they say will be skewed by a greedy ‘journalist’ just to get clicks and a bigger check at the end of the month.

It does nothing but promote other devs to stay the hell away from online social outlets, as those who choose to speak with their fans get it far, far worse than those who do not.  The ‘journalist’ gets a few more clicks on ad shares at the end of the month and gamers lose future opportunities to speak with their idols and possibly even shape the way the games they love pan out.

Their greed-laced vision and ignorant arrogance enrages me >.>


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