Well ‘ello, ‘ello! Mondays always seem to sneak up on me XD Hows about we get right to it then?
Busy, busy week for Notch! After a whole bunch of bugfixes, he needed to fix other bugs that the whole process caused in the first place. Poor guy. The biggest news currently is one more batch of bugfixes this week, then a long while of a wait for patch 1.7.
Adventure mode is something Notch wanted to do for a while now, and is basically going to be entirely for people who like to… well.. adventure ^_^ The mode is all about going out and slaying baddies, completely opposite of building. In fact, unless he has changed his mind, you will not be able to place or destroy any type of block in Adventure mode at all. It’ll just be you going through dungeons and hazards and trying to make it out alive. Sorta like a Medieval Doom or something :D
This leads to interesting situations.
- How do you get weapons and armor?
- Are they just given to you at the start?
- Do they not break at all, then?
- There are chests in the game, will you be granted rewards for completing the dungeon, and if so what?
- Will it be completed diamond gear? (As we cannot craft)
- Will you be locked into a never-ending challenge area? (If you can just ‘go around’ the mammoth mountain and skip to the end, you could easily loot the place without doing any of the actual work for it. Which now makes me wonder…
- After completing the dungeon, will you have to go alllll the way back out the way you came in?
- Will there be a key-system in place to prevent looting shenanigans?
But that’s going to be awhile from now. Easily a month or two. E3 is coming up and then they got the mobile Minecraft version to be unveiled and all that. Busy busy!
Mystery of the Block
Since 1.5 came out, the look of my inventory has bothered me. I run the default textures, but you all might have noticed a slight difference as well. So, I dug up the files and tinkered a bit to see why things are going on as they are. I think I may have some results.
The first step was to edit the right file. And finding that file was deceptively obvious (it is the only one NOT in a certain folder, gah!) so I changed the few that I knew looked off into rather jarring color stripes.
The problem wasn’t really with the 3d blocks though, as you can see everything maintains the stripe look, minus distant ones but that is to be expected with a pattern like this. No, the problems weren’t with the placed blocks, but when you hold the blocks in your inventory. Specifically dirt, cobble, and wooden planks. Here is a screen shot I blow’d up to show you what I mean.
On the left is the stripe test look. In the middle is the post-1.5 patch look, and on the right is the original look. The cobble is still cobble, but the lighting is different and the pattern looks messy. In the original, the top is brighter than either side planes, while in the new version almost all sides are evenly lit. (Admittedly the sides are barely a shade darker than the top, but compared to the original look it is worlds apart. Furthermore, I have an aging/darkening monitor as well, so the changes should be even less apparent to most others. End point: He tampered with something to cause this change.) YesI know dissecting a virtual block is a bit nutty, but we like to continually earn our Encrazed title, ah-thank-you.
The reason my stripe block is up there at all is to see how the image gets scrunched up. If you look closely, not all stripes are intact. Quite a few merge together. I cannot compare this to a previous version to see how that may have changed things, but I will say, staring at the image file these are based on, the textures in question did not change between patches. At all. This suggests a coding change somewhere, and that I do not wish to tangle with.
A spiffy thing I just noticed was this nestled in the same texture file as the dirt and that:
These are the dead (Desert biome) and alive (I guess anywhere else ^_^) versions of the new shrub thang’ he added. Haven’t spent too much time in new chunks to see these in action, but I will say that the tall grass is working so, in theory, these should be as well. Oh, and the reason that one on the right is gray is because the game should take in the current surroundings and make it more vibrant green or muddy brown depending on the locale.
That’s it for this week, let’s see if E3 adds anything new to the table! Last time Notch went to a place like that, we got Wolves! I doubt we’ll get something that big, but still, couldn’t hurt to hope a lil’, right? ^_^