“…except the ones who are dead.” (Go on, admit it, you were singing the song in your head!) Since that certain Apoco-lapse of judgement failed to deliver on its ‘expectations’, a great deal of us remain healthy and alive. Thus we are ready…
- Piggeh Approved Companion Cube
After like a week or so, it’s done! Technically it was done last week, but I had all this messy dirt about and I was having none of that! None for pictures, I say! Cleared that all out, got rid of the scaffolding and dirt walls keeping us penned in and safe, and now it’s LIVE, baby!
Been wanting to make one of these in a game for awhile now, and what better game than Minecraft? (If I was keeping track, this badboy alone would put my Indie-Geek cred through the roof. Minecraft and Portal? Straight from Friendly to Exalted, no questions asked ^_^) Doc’d up a suitable rendition of it on single player (started out with the heart shape and worked out from there, to be honest XD) and this is what I ended up with! With a few noodle-scratchers I figured out how to make it look good from all angles, and I’d have to say this is probably my first 3d ‘sculpture’ build in Minecraft. (Zee Cloud Cutter was technically dimensional, but still flat. I’m movin’ on up!)
End result was huuuge quantities of snow (takes four snowballs to make one block, and it took more than a chestful of stacks), smooth stone, coal to make said smooth stone, and more than a handful of hours first spent hunting red flowers than farming sheep to get what I needed. (Something like 8 stacks of pink wool) Originally this was supposed to be our house… but that’s too dull for my tastes! I thought we could spruce it up a little -_^
But enough details, how’s about a tour? “Tour?” You ask? Oh aye, this isn’t just something you admire from afar. Nay! This is something you explore! (Really wanted to get this on video but the PCs don’t have enough umph to pull it off without dipping into single digits on the frames per second ‘o-meter. But I took plenty of snappies to accommodate. Hee hee, “snappies.” Bioshock reference, ftw.)
Welcome to the Enrichment Center
Starting out on my journey, I see that there are several signs upon the entrance in one of the lower corners of the building.
Welcome Test Subject or random passer-by.
We have a few tests to get through today, sound good?
As the invisible lasers will kill you if you try to leave…
I’ll assume you said “Yes.” Excellent!
Welcome to Aperture Industries!
If you thought Black Mesa was science… Ha!
We at Aperture know science. We’ll science your BRAIN out.
Here comes the tests. If you made it this far, great!
At least we know that you know your way around
an invisible laser. So there’s that.
I was then instructed to climb up a “Horizontal Lattice Vertical Propulsion Device” (which looks a lot like an ordinary ladder) into…
Test Chamber 01
After a minor inspection I noticed that the block above is supposed to be placed on the Big Red Button to open the door, as the wire leads directly to it, after all. (Note: While we did have a few ideas for actual, functional test chambers, getting them all to fit into this over-all structure was… not practical. We went with more of a adventure/Aperture Museum of sorts ^_^) Solving this simple puzzle, I make my way into…
Test Chamber 02
Ooo, upping the ante, are we? Now we are treated with portals upon a wall, the storage cube behind us, and the Big Red Button on the other side. Taking what I learned previously, I take the cube through the portals, and place it on the button, opening access to… what’s this?
An Excursion Funnel leads the way up to the next chamber. After a quick ‘swim’ upwards through the tunnel, you can clearly see…
Test Chamber 03: Hardlight Surfaces
Now isn’t that a peculiar sight! Jogging my way up the patented Aperture brand Panels and across the other side, I barely even notice the nearly garbled scrallings apparently carved into the very wall of the Test Chamber near the exit.
Test Chamber 04: The Cake Bake Dive
Delicious and moist.
imple room, in’nit? No exits, just one portal and it looks like we need to jump straight down. Are they tryin’ to kill me?! Hmm. Well there is cake down there… but what’s that across the room?
Hmm. That drop could very well kill me, and since there is no other place to go… I’ll give it a shot. I follow the trail and check it out, figuring that I could come right back if I start getting directionally challenged…
Following the signs, I listen to their helpful suggestions out of this malicious place. On my brisk travel through the decrepit back halls of the building, I wove my way though mostly impassable sections of debris until I came upon this rather serene locale. It almost appeared as a shrine the person guiding me via signs constructed for… a block?
Poor sap must have lost his mind back here.
After a while I found myself on the roof of the building, “A dirty handprint” leading the way into another opening ahead of me. As I wind down the jagged steps, I am able to ascend a platform that allows me to peer down at the test chambers below.
That really was a plot to have me killed! Forget this place!
I continue down the ragged path, keeping an eye out for any markings or suggestions from my silent and disembodied friend.
I was forced to navigate several hazardous jumps until my surroundings changed from antiquated metal to gravel and dirt. It wasn’t long after that I came upon possibly the most dangerous of all jumps I had yet encountered.
While helpful in its suggestion, it did little to assuage me fear of heights. And death. Not exactly in that order, either. I leapt across, cursing all the way, and thankfully landed on the other side. Making my way up a hand-carved stairway, I spotted one final sign, wishing me luck and sending me on my way.
Shortly after I was back on the surface, free of that tyrannical place and it’s fangled contraptions. I shall never forget my time spent in that building, nor will I likely ever return.
Hope that wasn’t too melodramatic XD I’ll have you know, there are (barring death, of course) thee exits to the building. Can’t say where the other two are, as that ruins the surprise ^_^
Spent quite awhile getting these all set up and described on flickr, and only then did I realise I am actually missing stuff hahaha The in-between little bits on the middle section of the cube on every side have yet to be placed lmao Well, I’ll go back and get them in a bit. Anyway, here’s a shot of the cube from the Misses’ wooden balcony.
I love how it nearly dwarfs out everything in comparison. Oh, and that sheared sheep down there was actually covered in pink wool. That’s the third or fourth one I came upon during my Sheep-dying rampage to net me enough stacks to complete this creation.
1.6 will likely be this week Wednesday, possibly Thursday or Friday if there is a delay. But it’s this week! Also, the ‘Anti-Nether’ is on its way, my friends! Last week, Notch posted a few shots of a floating universe he had an idea for in Minecraft, and he stated, as PC Gamer apparently loved the idea so much, that it was officially confirmed. (Though, I wonder if this was his shot at the mod The Aether?)
He just updated his blog with a huge list of bug fixes. You can take a gander at them here on his blog, but these are a few that caught my attention:
- Fixed fire hurting through wall corners
- Mushrooms now spreads (very) slowly
- It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)
- Severely nerfed fire so it spread slower, and doesn’t spread infinitely
Seeds are now found in tall grass, using a hoe on the ground no longer works
- Blocks destroyed by other players in multiplayer now shows the breaking block particle effect
- Fixed buttons and levers too close to the player being impossible to use
- Fixed furnaces and dispensers not dropping their contents when destroyed
- Fixed rain falling through liquids
- Fixed fences and signs preventing grass from growing
- Fixed the achievement screen not pausing the game
- Fixed chat messages surviving through game switches
- Fixed ice so it regenerates regardless of whether it’s snowing or not
- Fixed animals only spawning near light during the night
Till next week, my friends! Hopefully I get to penning that In-depth Portal 2 review with this in mind. Either way, I leave you with a collaboration of Still Alive that the Misses was lucky enough to be a member of! Not gonna say who, but she’s in there somewhere ^_^