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Minecraft PAtch 1.8 Livestream from PAX Prime – Part 2

Turns out there was a second video!  I had no idea haha  I kept adding notes to yesterday’s post and called it a day.  It was not until I checked out the site of long time blog bud Ben that I not only found out the livestream continued later on yesterday, but that the ponytail clad lass shown in the video is actually EZ herself!  I almost made a comment about her yesterday as to how she shares similar features with Christina Ricci but didn’t know that was his wife.  Color me surprised!

Anyway, thought I’d do a Cliff’s Notes of the second part of his livestream for completions sake.  There was a lot of repeated stuff I already covered yesterday, but still it’s news-y so here’s the video and the notes follow!

  • The start was mostly footage of a Creeper box-head raffle but about twenty minutes in Notch started to play the game for the crowd.  (All the footage of yesterday was just before anyone was allowed into the place.  In the last ten minutes or so you can hear Minecraft Chick mention they officially opened the doors.)
  • 18:50 –  Jeb tells the crowd how the hunger bar works. As I predicted a few weeks ago, keeping your hunger meter full and you’ll regenerate health over time similarly to how Peaceful mode works.  But if you let the bar get too low you’ll start *losing* health over time as well.  There will also be a cooldown on how often you can eat of a minute or so. Keep a stack of bread handy on your travels, which will be even easier now as food is finally stackable.
  • 20:00 – You can eat cooked chicken and beef, but at quite the cost.  If an animal dies off, it stays dead.  This was mentioned weeks ago and now seems to be official.  (Re-popping mobs is such a part of the game it’s actually hard to imagine, so it might help to think of them as moving versions of iron ore.)  Animal breeding will be added to the game as well, going hand-in-hand with farming wheat, reeds, and soon to be pumpkins and melons.
  • 21:00 – Creative Mode close-up of the items available.  Fans of Classic will recognize the similarities.  Also, you can fly and make servers be full-on creative havens at start-up.
  • 22:00 – Live Q n’ A starts, but the audio quality combined with the loud white noise of the massive crowds in attendance making this really hard to hear.
  • 22:20 – Question about TNT and how can you move it.  You can, of course.  (This was actually added in 1.7 a month or so ago.)
  • 22:50 – Will there be any more music from C415?  Yes!
  • 23:00 – Will there be new geography?  Yup, buncha new biome code.
  • 24:00 – Giant ravine!  Even without being filled with lava I was flashing back to the new Barrens in Cata.
  • 24:40 – Nothing new planned for redstone in 1.8.  It’s mostly about combat, and the explorer fans of Minecraft *have* been waiting for some love for quite a while.
  • The audio isn’t quite garbage, but I’ll just say the interference is amazing at this point.  Listen on at your own curiosity, but even though I’m a fan of the game I had to skip past most of this to the ending.  I could hear Minecraft Chick just fine, but the people asking questions and Notch were very quiet compared to the loud surroundings.

Luckily, most of the good stuff was found directly from Notch in the first part of the livestream I commented on yesterday, but there’s part two for all those inclined.  I did read a tweet that Notch made stating that “the rumors of 1.8 this sunday are greatly exaggerated. We’ll be in the air on our way to Sweden at that time.” (source)

While that shoots down this Sunday’s release, that doesn’t damping both the excitement and the knowledge that everything we saw yesterday and today are already up and running with working code.  Minus a few tweaks, that baby’s all done!  Keep being patient, buds!  Patch 1.8 and all the adventure goodness it will provide is just a short distance away ^_^

Minecraft 1.8 – Livestream from PAX Prime with Notch!

Just caught this linky from Notch’s twitter feed and have been watching it since.  WordPress won’t let me embed it, so click away if you are curious on the new goings on!

If you wish to view it, feel free.  I’ll be typing up a Cliff’s Notes version with a timestamp so you can see the topic at hand!  I’ll be editing the post frequently to keep updating the new info as I type it all out ^_^  Happy viewing!

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  • Right away you’ll be greeted with cheers and “woots!”, but most importantly a brand new title screen with rolling vistas and shinies!
  • 2:19 – Something interesting I read the other day was Jeb said old maps wouldn’t work with 1.8, yet I can clearly see a world save that states it is a Survival Mode.  Could this just be a fresh save named ‘survival’ to differ with the Classic mode that will also be packed in?
  • 2:40ish – Notch makes a new Creative Mode world and begins flying around in search of villages!
  • 3:22 – Lava, ho!  Looks quite bright, and Notch comments about the new bigger and unique-looking biome code that is in 1.8.  Hilly vs desert will look more hilly and more deserty, respectively. Still looking for a village.
  • 3:37 Found a village!  Took two worlds but it was a successful operation ^_^  Notch comments that the NPC villages will usually spawn near your first spawn point to make things easier, as trading and all that will play a part in 1.8 and on.  Can’t trade with people you can’t find, after all.
  • 4:20 – Watermelon – Currently not in the game.
  • 4:30 – The water and village code might need a tweak, the place looks trashed and he thankfully doesn’t dwell there long.
  • 4:46 – The new and improved Click-to-Charge bow!  Looks mighty spiffy in action and makes me harken to the Huntsman from Team Fortress 2 hee hee
  • 5:20 – Eating animation is in, and looks awesome!  I’m sure someone is going to rip Notch’s “om-nom-nom” ‘s and make a custom ringtone out of it.
  • 5:55 – He starts messing with time to show the new ‘no-lag’ lighting effects in game.
  • 6:15ish – Mentions skill points and xp.  He specifically mentions you cannot yet spend the points, which is a good hint at the upcoming patch.  If you have to spend the points, you can pick and choose (at least in which order) what abilities you want to get.  Some games you ding and poof, you have a set ability that is hard-coded to the linear leveling process.  Having the option to spend them means you won’t be forced to get what the developers give you.  I hope this idea sticks.
  • 6:45 – The camera man’s years at college and life’s choices are brought into question when he proceeds to wonder why the feed suddenly grew dark.  I’ll be nice and go out on a limb for the poor guy and say it was his closeness to the aura of awesome that encircles Notch that distracted him.
  • 7:40 – Notch fires off a few of the new dash attacks.
  • 9:49 – Endermen spotted!
  • 10:06 – First death.  You get a glimpse at just how tall the Endermen are compared to other baddies at least.
  • 10:40 – You can see just how far those arrows can fly with the new charging mechanic. Spoiler: Quite far ^_^
  • 10:50 – Notch says current worlds will work in 1.8, but it will not have new content.  Previous patches required you to run to new areas to spawn the new stuff, but it seems like this will not be the case.  The audio quality got a little iffy so I couldn’t make it out perfectly, I could be off.
  • 11:38 – Notch shows off the new Creative Mode item list where you can place any item in the world.  This will be a welcome addition to people who aren’t huge on adding mods, plus I’ve been needed to tinker with redstone and mining all the components is quite a hassle.  As I’d only need to hop on and try out an idea, something like this would be a great help and huge time saver.
  • 13:00 – Fish confirmed.  School of fish?  Silver fish? Tuna fish?  Couldn’t quite make it out, but whatever it is, it’s in ^_^
  • 13:49 – Massive underground area spotted.  Includes a mineshaft with railroad tracks, wooden beams, and cobwebs.
  • 15:00 – Notch shows off how seamlessly days and nights now change the landscape.  Again, it’s on a beefy PC, but Notch did convert the code to be far less of a drag on servers and RAM and all that.
  • 16:20 – In Creative Mode at least, you can destroy bedrock.  Notch then shows there is no infinite world below the ‘bottom’ of the world.  It is now filled with particles.  And death.
  • 19:30 – The xp spheres!  Look a lot like Scott Pilgrim coins to me.  Either way, you kill something and they suck towards ya like in Kingdom Hearts.  No use for em yet, still cool though.
  • 19:50 – My favorite part of the video so far.  An NPC blacksmith!  It just looks so cool! XD
  • 20:26 – Re-confirmed spendage of xp spheres on specific abilities of your choosing.
  • 22:35 A River leading to an ocean.  It’s actually pretty big, I thought the river’s would be small, but these are like 6+ blocks across.
  • 23:42 – He might add Rainforests, “I think so, yeah. And swamps.  I really want swamps.”
  • 25:45 – Second death.
  • 28:00 – New graphic sliders for brightness and whatnots.
  • 29:59   – Gets hit with a weird green thing, poison damage from a skeleton’s arrow, perhaps?
  • 32:00 Up-close and personal with Endermen! Apparently they die in water though.
  • 32:52 – Shows how different biome generation is taking shape. Just random to look cool while avoiding being too ‘busy’.
  • 34:30 – Quite a big pumpkin patch.
  • 38:00 – Xperia’s Minecraft in action
  • 38:50 – While the movement doesn’t help the quality at all, I think anyone can make out that pink ‘do from a mile away.  Minecraft Chick was in attendance!
  • 40:00 – Big ol’ NPC village and a huge house or town hall or something.
  • 40:15  – The town well!  Nice touch, wasn’t expecting to see on of those haha
  • 43:00 – Cobalt in action, another game in the works.  Looks like a side-scroller shooter with capture the flag elements, at least in the mode showcased.
  • 45:00 – Hands-on with Minecraft Pocket Edition.
  • 46:25 – Classic Minecraft music chords playing in the background, along with random snarls and damage sounds from other players nearby.  Just wanted to give that music a shout out of its own :P
  • 48:36 – Minecraft Chick takes a shot of Jakob taking a shot of her.  Trippy.

There were also a few Official “Maybe” ‘d items from Notch during his narration, namely Whales, Ships or even larger vehicles, Volcanoes (“Kinda easy to do in the new biome code.”), as well as Rainforest and swamp biomes.  I’d like to see alligators or crocs’ in the swamp with hanging moss, but that’s another topic.

No official release date yet set, but it HAS to come out before November 18th or so.  So much is already in there, and a few times they mentioned they are likely to release 1.8 then a 1.8.2 or something to fit it all in.  They mentioned maybe Nether stuff in 1.9 or later, but adventure and combat specifically had to go in before launch in November.  So cross your fingers and don’t hold your breath!  Patch 1.8 is right around the corner and I’m guessing sometime in the middle of next month.

Minecraft Monday: Right On Time!

Exactly seven seconds ago, Notch updated his blog.  Just as I checked it.  Providence!

Been busy this week doin’ stuffs so I didn’t have as much time to devote to Minecraft as I’d like.  That’s not to say I didn’t spend a sizable amount of time playing it, but just not as much as I’d like -_^  What time I did have with it, was fixing up the project I said I’d post today.  Buuut towards the end of it I did a final check on youtube to make sure it was accurate.  Left to right layout was flawless.

But up and down was off a smidgin’ :/ 

I figure once I post a pic of it, it’s ‘done’ so I want to make sure it is fully complete before I do that, otherwise the reaction will be “well, it’s the same thing just a little bigger…” when I do the big reveal and I don’t want it to be a  blah-zay thang’.  Still working on it, but not done yet.  Heck, I will post a shot of a cut out of a part of it to show how I had to change it recently.  Think of it as a sneak peek to the massive following of one that was actually interested in it in the first place XD  Well, I suppose that’s not totally accurate as  I only hinted about it in the comments section of the TM release date post, but I’z gettin’ off topic!

Minecraft Co-op: Twisted Sneak Peek

As you can see it will be very similar, but those extra blocks make it more accurate as to what was in the game and it bothered me that I did not do it correctly from the beginning.  But with this change it’s right on target, so it’s goin’ in!  Already laid out almost all of the track with this, just have to fill in the guh-gillion stacks of half stone to make it the correct height.  Thank the flying spaghetti monster for OP powers.  Oh, and that lava there is another hint as to what level I’m making.

Onto Minecraft news, Notch released a few pictures on how Maps will work.  Basically, you keep it on your task bar and have it selected.  As you walk about, it records the sights!  Think of it like a sword.  You heard a zombie, you see something bouncing about.  You got your sword in hand, just waiting to get close enough to kill it.  Just as you have sword in hand doing it’s thing, you keep a map there instead. 

Originally it kinda seemed like a bad idea, that you *had* to have it out all the time to work.  But he added a great idea to it as well.  As you have it in hand, it will not block out your view at all.  How he made it work, is as if you are a confused tourist at Disney World.  You are walking about, looking around at your surroundings and the map is before you but out of your view.  When you get confused you look down and, yup, that’s the map all right.  (But where is that hot dog cart!  And I want a Mickey-ears hat, dangit!)

If you wanna see the map, simply look down.  So no worries about it blocking your vision at all as you ‘map out’ your base. 

From Notch's tumblr blog

Left is looking forward, and as you look more down it fills the screen.  So only there when you want it to be.  Sweet, no?

Last week I was a bit disgruntled with how Notch was handling things, but I’m glad to say he might have turned back to his normal self.  He first wasn’t sure how to do the modding in the game, possibly even not add it at all.  Fans cried for him to add it for security reasons, and so he figured it out with his staff and planned on releasing it after all.  But at a price.  He claimed it would be to prevent people from adding stupid ideas so that only to good stuff would remain, but fans didn’t like that either.  Thankfully, he listened to the community and relented on the cost factor, and for that, he gets my kudos.

He was doing some pretty thinly veiled things in terms of wanting more money, but this decision, I hope, brings back ‘old Notch’.  Again, last week I was far from pleased with his recent actions, but with this new stuff in light, I’m happy how it turned out for the gamers.

Oh!  And Nether will soon be working in multiplayer!  So all you folks with decorative portals, be wary that a Ghast might just spawn on the safe side and muck up your work when you least expect it :P

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