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Mack and Mesh: Indie Month Competition Winners!

We here at Encrazed Crafts are long time fans of internet wizards and legends, Mack and Mesh.  Back before everyone and their uncle was doing Reaction videos on youtube, Mack wrangled his unlucky friend Mesh to play some FPS games in front of a camera.  Mesh is, shall we say, rather excitable and tends to play the games the same way as us, just with the emotional dial cranked up to eleven.  And that’s being modest ^_^

For example, here is the video that quickly earned their place in my heart many years ago.  Normally, Mesh plays with Mack right at his side.  This time he must have lost a bet, as he played the game completely in the dark and alone!  He screams bloody mary during the day and with a friend, so this was quite a sight.

Time passed, they disappeared.

Sad face :( 

But they came back!  Last year they even started a mini-series on Minecraft that quickly became their longest running series yet.  I’ll do a post about that next week for Minecraft Monday.  It’s good stuff, ya’ll love it XD

Too often do big companies completely forget the bottom line, the sole driving force that got them that comfy chair and massive empire of sales: The Consumer.  They have more often than not just set a deadline, tacked on a higher number at the end of the title, and forced games out of the developer’s doors and Mack and Mesh had enough of it.  Thus lead to Indie Month which lasted all of October.  During which they even had little bonuses for the fans in that you could win one of the games they played for the Indie celebration by sending them an email and answering one of their questions at the end of the respective video.

Here is a vlog of a very suave Mesh telling the fans who just won copies of what games, but first we are presented with a lovely rant about the evils of DLC, the very thing that helped spawn the idea of Indie Month in the first place. Here’s a link to a particularly good part, but be mindful of the surroundings when you hit play.  Previous video was bleeped, this one is not.  (The part linked to directly is safe, but just a heads up if you watch it ’till the end at work, etc.)

The question was, if Mesh gave a black berry (the fruit, not the smart phone) to a developer, would they make a DLC out of it?

In case you missed it in his accent or deep, ivory eyes, we won a copy!  Specifically, I won a copy for the Misses.  She doesn’t even know I entered, and she loves tower defense games and mods, so she’ll love this.  I already played the first two levels and had a blast even on the training stuff as I unlocked a bunch of achievements that I cannot seem to erase after two attempts of uninstalling and even wiping out all traces of the game off the computer.  Those achievements will be slightly awkward to explain, but I don’t think she’ll mind too much XD

So there you have it, folks!  Mack and Mesh approved and all that!

Mack and Mesh Approved!

I was going to make this the splash/banner image up top, but that meant I had to crop everything out minus his eyes to the bottom tip of his ‘stash and it got pretty darn creepy awful fast  haha  Sorry Mesh!  Maybe once it’s shaved off I’ll toss one up there.

Check out their youtube page here to see what antics and other crazy-scary games Mack got poor Mesh to play already.  If you like what you see, feel free to subscribe and let your friends know about em!  Their goal is 3,000 subscribers and they are darned close!  Let’s help get it for them!

Kotaku Hates Minecraft – Where Bad Writers Go To Make Money

Weeks ago a chick made some fast cash ‘bashing’ the Magic the Gathering guru over two dates and the ‘article’ she posted only really expressed what a terribly shallow person she was.  Even though the post was both badly conceived and edited, it still hit huge numbers and caused people to blog about it due to how scathing and nonsensical her thoughts were on the subject; as she went on to say “judging people on shallow stuff is human nature.” So when she so shallowly dismissed the lucky guy for no good reason, it wasn’t her fault.  She was just being human.  Nice spin there, right?

Found another ‘winner’ today, thanks to Notch’s blog.

Round two of the equally minded bad ‘journalist’ attacked today when a post on Kotaku immediately jumped to the conclusion as to why Notch is greedy and plans to wring every last dollar out of Bethesda.  I’ll give you a bullet point per paragraph to spare you the same headache I am now going through.

  • He played Minecraft this whole weekend.  So, you know.  …Trust him.  He totally loves the game.  He likes Notch.  Believe his words, friend.
  • Suddenly cites Notch to be the overly vocal and dimwitted leader of the Mojang Gang.
  • Bad mouths the entire team behind Minecraft, stating that they are “less reputable or successful than Zenimax/Bethesda” and that Notch isn’t so much inexperienced with lawyers, but actively using his twitter to strong-arm Bethesda into dropping the case:

…it’s entirely possible Mojang knows they have no case and are simply trying to do as much PR damage to Zenimax as they can before they have to admit they applied for a trademark that will never stand against a serious complaint. They may even be thinking that if they embarrass Bethesda enough, the company will relent. After all, this would not be the first time we’ve seen someone take their grievances against a larger company to the court of public opinion (WINK).

And yes I am completely aware that “WINK” has no link to go to.  Apparently they did not.

  • Further implies Mojang is going out of their way to stick it to Bethesda when they ignored a Cease and Desist order.  Admits utter lack of knowledge of how the law works in Sweden.
  • Goes off on a tangent about radios and television, casually saying he isn’t sure how innocent Notch is in a pseudo-friendly tone, which utterly clashes with the entirety of the ‘article’ already at this early point in time
  • Jumps to the conclusion that Notch not only wants the rights to the title “Scrolls” but that in owning those rights they would then dominate the rights to “The Elder Scrolls” though Notch has gone on to say several times he could change the title of his game, which Bethesda completely ignored.  Also, while I am not surprised to see a curse word online and in-game, I am quite surprised to see one as unabashed and public as it was placed it in this paragraph.
  • Again he describes the patent, and again he is mysteriously amazed at how the law works.  Notch wants to own all the rights to the name of his upcoming game that he announced months ago?  Not just a quarter of the rights, but ALL of the rights?  Dear me…

Let’s assume for a moment that Mojang knows that their trademark would give them leverage over Zenimax, and that they might actually be planning to take action by claiming trademark violation the next time Zenimax publishes a game containing the word “scrolls” in the title.

My, how wonderfully random and unsolicited!  I am sure glad you started out the first paragraph stating you liked playing Minecraft.  If it weren’t for that hollow opening I would begin to think you had sinister intentions to deeply misconstrue your ‘knowledge’ of this lawsuit to better promote one side than the other instead of merely pointing out the facts and calling it down the middle.

  • He frantically tries attaching the two dynamics (Notch and Evil Notch) by stating this happens all the time in the gaming world.  This vague answer is supposed to provoke you, the audience, into thinking “So since it happens all the time and Mojang might be in a good position, they MUST have been planning to do that since the first dev meeting.”
  • The first unbiased and well thought out paragraph thus far, he states that Bethesda couldn’t take the chance that Mojang wouldn’t try anything fishy. Maybe this is where the opposite side of the argument starts up, and we see strong evidence supporting Mojang and just how silly this whole thing has blown up to.

Besides, if Mojang were as naive and innocent as Notch claims, why the far-reaching trademark application?

Well there goes that idea >.>  Right back into zealot-laced diatribe.  Oh, bother.

  • Mojang = Tim “Edge” Langdell.  Basically, if it quacks like a duck, and looks like a duck, but swap out “duck” with “thief” and “a hack”.
  • He then tries to further compare Langdell with Mojang, as his duck concept is foolproof and needs no further evidence or detail.
  • Yet again he brings up his infatuation with radio and tv programming rights.  He feigns being non-biased by using Notch’s words but ultimately only sets up a strawman to break it down in the following sentence.
  • After a convoluted and conspiracy laden paragraph he finally gets to his second actual non-biased fact: Bethesda would be stupid not to fight the claim as it hits so close to home with The Elder Scrolls.  If this get nasty, they could lose the rights to the name of their monstrously popular series.
  • As a final slap in the face against Mojang, he mentions a trademark someone has to use the word “Scrolls” on a t-shirt, but with the last “s” backwards. It is a great deal more than a ‘bit of a stretch’, but if you actually ate up his ‘article’, at this point you’ll continue eating out of his hand at this shoddy statement.

You know how late-night ads are surrounded with the usual jargon of “we do not condone, nor endorse the views or products shown” and all that?  Well, after Notch got wind of this highly fantastical viewpoint, he responded and so too did Kotaku:

UPDATE from Kotaku: Notch has responded to this story, saying that Bethesda declined his company’s offer to add a sub-title to their game and give up the trademark.”

Oh, so you mean a big, huge part of this was purposely left out in order to blow it up into something to cause enough commotion to warrant attention, and thus page views and their juicy, juicy ad revenue?  Heaven’s, what a thought!  If that was the case I almost have half a mind to think that Russ Pitts planned that from the beginning.

And the very end of all is this hilariously over-stated message:

Russ Pitts is the former Editor-in-Chief of The Escapist and former Producer of TechTV’s The Screen Savers. Currently he is looking for work…

Lot of emphasis on “former”, there.  No wonder why he is looking for work.  Such a cheerful, knowledgable, and un-biased guy.  Hey, wait a minute.  Hey, Notch!  You claim to not know a lot about the law, and this guy surely is water-tight in that department.  He seems to be down on his luck, why not give him a shot?

Minecraft 1.9 Pre-Release Available! Talk of the Adventure Patch 1.10, and a New Friendly Snow Biome Mob!

Well color me all sorts of surprised.  I thought it would be weeks before another update, and already Team Mojang has released Minecraft Beta 1.9 Pre-Release as well as mentioned there will be another patch before November, 1.10!

We’ll do a 1.9 pre-release today, and a full release after feedback. More Adventure Mode content will come in 1.10, we’re splitting it up! (source)

Shortly after, lead programmer o’ Minecraft Jeb posted the link!

Minecraft Beta 1.9 prerelease can be found here, http://assets.minecraft.net/1_9-pre/minecraft.jar (server jar also available) (source)

According to Notch, they are doing another push to get the content out before November, but hearing about splitting the content into yet another patch is surprising.  NPC Villages will have villagers in 1.9, but they won’t do much. (source) Also, possibly the goofiest of news, Notch revealed a new mob, the Snow Golem!

Currently it has been stated that the mobs will be friendly and craftable by the player! (I’m predicting the recipe to be three blocks of snow, two sticks, and some coal ^_^) Currently they will follow you around, spreading snow where ever they go, but will melt in warmer biomes.  They also can throw snowballs, but since snowballs do not actually do any damage, it just annoys other hostile mobs and becomes a bit of a ranged meat shield.  Perhaps we can heal them with snowballs like how we can heal wolves with food?

On the more daring Adventuring side of things, Jeb has been hard at work adding more stuffs to The Nether!  Two new hostile mobs are on the way for that zone, with one being a re-texture attempt.  Add in the new bridges or ruins or whatever they are that he added just the other day and the Nether is finally getting some life back into it!

Two other random tidbits I found were that Endermen are apparently no longer going to be able to move blocks. (source)  If they still can in the future, it will be extremely limited.   Also, the mushroom cow I posted a link to yesterday is going to be called a “Mooshroom.”  Ha!

So that’s all we know for now, but sheesh!  This is just the Pre-release and it’s like four hours old!  Can’t wait to see what they add before it becomes an official Adventure patch XD

Minecraft Adventure Update: Patch 1.8 Offically Launched!

I was checking out Notch’s tweets and by golly they finally released patch 1.8!  I knew it would be before Friday, but it still kinda caught me off guard XD

My ol’ bug of the blog Ben was kind enough to list the patch changes over at his blog if you’d like to kindly peruse that info as you wait in line to download the patch, feel free.  …As when I just tried to login the servers were down.  Whole lotta people wanting a few months for this would logically conclude with ‘sploded servers.  Good news is their server guy is working the night shift to make sure it gets back up and running.

So rejoice!  The first half of the Adventure Update is good to go!  No more pre-realease shenanigans and copy/pasting this file here or there.  Just load up the game and servers willing, you’ll automatically get patch 1.8 installed without lifting a finger.  Oh, and be sure to turn off any mods before hand!  No need to cause world-breaking bugs from the get-go haha  In the excitement I can already feel others forgot to do so, and while the odds are low of damages occurring, I’d like to avoid anything losing their hard-earned work.

Have a great time everyone!  And now the wait for patch 1.9 begins ^_^

Minecraft Monday: It’s September 12th. Do You Know Where Your Adventure Patch 1.8 Is?

Minecraft News

“When is patch 1.8 coming out?”

Flyin’ spaghetti monsters has that been a popular question the past few days!  Unfortunately the release will not come out today, September 12th.  From what I’ve read directly from the developers at Mojang, they plan on fixing the bugs in the pre-release first.  At that point it will be an official 1.8 patch and they’ll fully release it for all once it gets to that polished point.  Until then you either have to wait, or try the buggy pre-release they ‘leaked’ over the weekend.  (It is quite buggy and lag is ever-present, I’d recommend yall wait for the real and fully optimised patch instead of the pre-release, but feel free to take a stab at it if you’d like.)

Minecraft Beta 1.8 Pre-Release ‘Leaked’

Not so much a leak, but a red herring mixed with a scape goat haha  We think SlienK summed it up well on our previous post as to this whole situation:

I believe thats why jens Pre released it also, 1. to cover his backside because he promised a 8th release, 2.because there was way more bugs and probs with it than what they first anticipated so its their way of getting other people to find the bugs for them

-SlienK

There has been no official word on the leak other than one of Notch’s tweets casually winking its sudden existence, and another stating “it wasn’t intentional”(source). Jeb shared the casual nature of this ‘leak’, stating he felt much more at ease as the hardcore fans that wanted the update could play the pre-release and it took a great deal of stress off of his back.  While that is good to hear and we all know a lot of work went into patch 1.8… we still want to play an official and bug-free version! XD

Where Patch 1.8 Stands Right Now

Currently it is still in limbo.  Jeb came right out with it, stating “the current status of 1.8 is that I’m trying to fix the reported bugs of pre-1.8. It’s hard to say how long time this will take” (source) following that up with “Got a lot of work done today, but not enough for release. (source)”  Just about an hour ago he added what we all were expecting but hoping to avoid, that “There wont be an update today, but tomorrow I will *at least* update the prerelease (source)”

So while he squashed a lot of bugs today, it will not be updated by tonight.  Tomorrow he will update the 1.8 pre-release, if not the whole adventure patch to date, which is wonderful news.

What’s In, and What’s Out

Currently there are strongholds, ravines, rivers, swamps and swamp biomes, as well as npc villages near a brand new world’s spawn point.  Two new mobs, Endermen and silver fish.  Pigs have actual snouts, chests open and close when you use them.  You can now charge up a shot with your bow to deal more damage and shoot it further.  Sprinting, new food options along with a hunger and experience bar are all present.  You’ll be able to farm watermelons and pumpkins as well!

What is not included, and likely to be polished off in 1.9 is all the combat changes including the ability to spend those experience points/spheres, animal breeding (as they will no longer randomly respawn like they have since Alpha), and those villages will have NPCs actually living in them.  Jeb mentioned that at first only one stronghold will exist, but he’s adding the possibility of two more to the up-coming 1.8 patch, and making them infinitely possible to exist in 1.9 and beyond.

Here is a video Notch linked to showing off most of the changes planned for this patch, in case you wanted a glimpse at the near future.  Note, this is beyond packed solid of spoilers, so if there is something you wanted to see and figure out on your own (like Endermen), don’t click it and just wait a few more days.  There’s your spoiler warning, carry on as ye see fit ^_^

That’s all we know for now, so stay patient my friends!  The patch is extremely close!  I’d say it is fairly certain we will see it arrive before Friday now that Notch is currently off of the Rex Kwon Do project and back to helping program Minecraft again.

What parts of 1.8 and 1.9 are you all most excited about?

Minecraft Patch 1.8 Release Date Pushed Back to September 12th

Things are heating up over at Team Mojang!  Notch has been busy working on a new secret game currently known as “the Rex Kwon Do Project” and has left fellow coder Jeb in charge of getting Minecraft patch 1.8 out on time.  Apparently September 8th was the initial target date for 1.8, and Jeb said a few days ago he was too busy for that to happen.

Just today on twitter Jeb said that “the new ‘good guess’ for a Beta 1.8 release date is 12th of September (this monday)” (source)  Seemingly to keep on track with that new date, Jeb also mentioned that “Notch has taken a break from the secret project to help me with 1.8, he’s currently talking sarcastically to the monitor.” (source)

This information was validated when Notch admitted on his twitter feed that he “did spend some time on 1.8 today, specifically with the lighting code.” He did have one other important bit of info to say: “I do not know when @jeb is planning to release it or how.” (source)  Not only does this prove that Notch really did hand off the Minecraft coding to Jeb, but that even he doesn’t know when 1.8 is going live.

Our current official and confirmed most-likely scenario is SEPTEMBER 12th!  This is only four days behind the previous release date, so even if they have to delay it again, it should still be out before the end of next week!

Before yall go, one big warning to all Minecraft fans:  They are planning on making mobs like cows and pigs stay dead once they are killed due to a new animal breeding and farming mechanic.  This mechanic, as far as I know, is going live in patch 1.9, the second part of the adventure update.  If they still keep the ‘animals stay dead’ bit in the adventure patch, be sure to stock up on leather, porkchops, and feathers if you will be needing them in the near future!

One would hope Notch would not let such a hampered addition to animals go in without a way to balance those numbers out, but long-time fans know how crazy things got last time a big change was added to the game back in October.  I STILL don’t play my first world save due to all those nightmares…

-Update- Currently, the afternoon of September 12th, Jeb has announced the patch might be up tomorrow.  We wrote a whole post about it right here with what is currently in an out of 1.8, and what will have to wait for 1.9.

Minecraft Monday: A Week of Notch’s Tweets After PAX Prime

Seems like this week took awhile to get through, but maybe it was just us ^_^  Notch has fired off quite a few updates on twitter that I thought were interesting so I’ve bunched em together in a nice bundle and thought I’d present them to yall like a Christmas ham.

Minecraft News

In no particular order, here are the series of 1.8 and 1.9 patch-related tweets Notch has put out just the past few days:

“Today I cleaned up sprinting (it’s infinite now, but drains lots of food. Jumping is boosted) and added the player list in multiplayer. (source)”  A small caveat of this change, however: “Strangely, running into a cactus refreshes the food bar. I assume @jeb_ added some debug code. (source)”

“I spent most of today tweaking stuff for 1.8. You can bind any action to a mouse button now, or to a keyboard key. Really helps trackpads. (source)”

This one didn’t have anything innately linked to Minecraft, but made me laugh a lot because I think we have all been there at one point: “Whenever I drop something expensive, my first reaction seems to be to hulk smash it mid-air so it hits the ground even harder. (source)

Anyone who watched the PAX footage we linked to will notice how one village was almost completely submerged by a river in Part 1 of the livestream.  While that would look cool as a simplistic depiction of Venice, when NPCs need to walk around and trade and all that in it, odds are something will go wrong.  Plus it looked really bad >.<  So Notch fixed it! “Fixed the biome code so villages only spawn on flat areas. Nice. (source)”

The other day Notch posted a few pictures, we linked the ones showing pigs with actual dimensional snouts now, as well as that chests physically open their lid when in use, but the one that seemed to get the most attention was his picture of a Swamp Biome.  Mostly because it didn’t look like a swamp biome XD  Earlier in the week he posted a really cool picture of vines coming off a floating chunk of dirt that reminded me of Nagrand back in Burning Crusade.  He took that code and applied it to trees, but didn’t change anything else.  That’s not a swamp, that’s a frizzy tree that needs to lather up with some conditioner.

After getting swamped with suggestions, Notch said something very interesting: “I love all your biome ideas! :D There’s no time to finish them for 1.8, but I’ll do as much as I can for 1.9. (source)”  Oooo!  So, that implies 1.8 will be out soon then, right?  I mean, if there is not time to add them all to 1.8, 1.8 should be just around the corner, eh?  I hope everything we have seen so far is going in the first patch with completely new stuff going in 1.9.  If not, it will be a nasty tease to all those drooling over the changes.

More good news in terms of a patch looming on the horizon was the admission of new lighting code being added: “Committing new light update code. It’s quite a bit more stable, so far. (source)”  “Committing” is a pretty strong word, so there’s some good news.

In quite a mysterious post, Notch said he was starting a new secret project titled “Rex Kwon Do” (source).  No idea what that is about, hope we get to find out soon though.  Dinosaur karate game, maybe?

Finally, he linked to a youtube video showing the Minecraft Paint Mod in action.

Personally I think you should be able to paint in squares instead of diamond-shapes from the get-go to make it a great deal easier to use, but I didn’t code it so whatever :P

There’s your Twitter Update!  Quite a busy guy this week, wasn’t he?  Here’s hoping the patch will be out soon!

Have a great day, everyone!  I had an idea of a way to pass some fun time before 1.8 actually drops which I might post tomorrow.  Still deciding the details XD

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