I know last week I talked a bit about potions and breedin’ and all that, but this week I has shiny, shiny pictures! Spoiler Alert: Baby animals are cute ^_^
With fifteen days until all the major features planned for release to be implemented prior to MineCon, a whole flurry of news has come out in the past few days. Namely Enchanting, some more info about Breeding, and Brewing or Potion Making.
Enchanting is the act of trying to empower your weapons and armor with a random and completely unknown beforehand Enchant. Notch likes the random nature of this, magic is rather unpredictable after all. All that you will know before hand is what item you are Enchanting and how much the cost will be. Based on screen shots it will cost from 3, 7, or 15 skill points. (Finally a documented use for the things!)
Here is a shot of the Enchanting table’s outer appearance. Based on looks it appears to require stone, diamond(s), and a book. I’m trying not to photo-spam, so here’s a link to Notch wearing enchanted armor. He claims it looks really pink right now, but the appearance is a lot better in-game.
So far Notch has stated animals will follow you once you show them that you have food in your hand. Feed them wheat and they enter ‘Love Mode’ and if another animal of the same species is also in Love Mode they will breed. What we have not seen yet is the results. Well, we did get a colossal mountain of sheep, but that was just a bug and a placeholder. Behold! Baby critters!
Fear their innate Kawaaai!
They’ll pop back to normal size in time. Once then do you can hack and slash or multiply again. Personally I’d like a Veal option…
Brewing and Potion Making
Currently there are 161 brewable potions in the second 1.9 Pre-release. According to Jeb_, there will be up to 2,653. While that is rather high, I’d like to offer a little bit of a warning and say it is an extremely inflated number. Not only will the ingredients matter, but their number and ORDER with also matter. Also, there will be varying effects that pop up in multiple potions, including negative effects.
This is a minor point in Minecraft but a definite rant about marketing games in the past and present, “x combinations” is misleading and an empty promise to your gathered fans. What really matters are the core options and variables. (It is quite easy to rack up a high number of character selection combinations by including, say, twenty different eye colors instead of a slider.)
As far as Minecraft goes, there will still be a lot of fun potions to try and tinker with, but don’t expect to see thousands of completely distinct effects is all I’m saying XD
Here is the current list of simple and clean potions people have found in the second pre-release. Some nifty options, but I’d like to see some crazy combinations really changing stuff with leaps and bounds in the full-fledged version. Interestingly, Jeb also mentioned difficulty implementing potions recently, making me wonder if potions are getting pushed back to 1.10, or added at all.
Not even a new GUI could save the potion brewing system. I need new inspiration, so I’ll work on something else for a while now =) (source)
Hope you enjoyed the current events and goings-on in Minecraft this week, folks! The Misses graciously gifted me a bit more than her stuffy nose so I’mma go ahead and have another double dose of chicken soup. Not the good stuff, of course. That would be the stellar and salty greatness of chicken stars.
That is what I should be consuming, but alas I am apparently not worth the extra effort and got stuck with a generic brand. Tune in next week where I am forced to lick a bouillon cube when we inevitably run out of beef flavored Ramen, while we miraculously maintain an endless supply of Nutella.