RSS Feed

Tag Archives: Adventure Update

Minecraft 1.8: Thoughts on the Hunger Meter n’ Food

I’ve been tinkering with the 1.8 patch for a few days now and gotten quite used to the current setup.  It took some getting used to and I had a few knee-jerk reactions, so I kept playing as the game is quite fun, but also to allow me enough time to build up some info to figure out just what I think about the new-fangled hunger bar.

The Good

I like how it refills your health over time.  It adds subtle strategy to the game, as it does not refresh fast enough to survive a beating, but at the same time it takes a lot of minor “oh crap!” moments off the table.  (And while that may sound minor to the bolder adventurers out there, try lighting an never-ending cavern.  When you get to a fork with three or more entrances at once on different vertical locations, lemme know if you don’t fear a “Ssss…” ’round every turn. Did I mention the Creeper explosion does a lot more damage now?)  It provides a helpful boost without being heavy-handed.  If you mess up, the game will curb it for you naturally.  Misjudge a jump and lose a few hearts?  Break a sword in the middle of a fight with a spider?  Swear you didn’t think the water was that deep? Keep the hunger meter full and those aren’t even minor bumps in the road.

The Not So Good

The problem with the hunger meter is that it is quite demanding, especially on new maps.  The Misses and I started out new save like a week or so ago, knowing full well 1.9 will likely change it all and we’ll have to start fresh again.  Just setting up a base takes time, but now to juggle a hunger bar on top of that is pretty harsh for a fresh new landscape.  Sometimes it can take the entire first day to harvest enough wood and find a space to make camp, let alone the hunger costs associated with it.  In the end we built a sturdy base and ignored the hunger all together.  We would harvest some crops but not eat them as why fill the entire hunger bar when only a full bar would help anyway?  We’d jump into a mineshaft and respawn with a hull health and hunger and hoof it back to base just to avoid the annoyance in the first place.

My main concern is that for ten icons, only five actually matter:  the first two and the last three.  The middle ones are just filler and a waste of space.  If you have more than two hearts not filled, you no longer regain hp.  If you have three or less you cannot sprint.  The ‘middle’ five are pointless and only serve to stretch out the time it takes to lose health from being hungry.  Why not allow half a bar to regen your health (10-6), 5 and 4 do nothing as they currently do not, and the last three stay as is with the ‘no running’ rule in place.  This would be a lot more useful, especially with the change to how animals will stay dead unless you breed them in 1.9 or 1.10. (And to breed them takes, of all things, more food!)

…The Rage

The Hardcore mode/option just compounds this further.  I try to play all games as if it were hardcore.  The ‘rules’ are simple: Do not die.  (Bioshock did a doozy on my mental state because of this unspoken rule, I tell you what ^_^)  If I wanted to play hardcore mode that resets your world save every time you die, how would that even work?  If you kill animals they don’t come back, so going on a rampage will help you at first but hurt you in the end.  Grow wheat?  That takes *days* to get started and ends up with you staring at the same four walls, hoping for a crop to pop to eat before you starve and get dangerously close to death at all times.  Eating mushroom stew is about the only option I can think of, and you’d have to be extremely lucky to find any to make a snack out of to begin with, let alone the first day.

I know Notch is actually adding a ‘mushroom biome’ or ‘dirt biome’ in 1.9, but that does not help out right now.  Not to mention the combat upgrades are not in right now, and the xp we get isn’t doing anything but being dropped and picked up by someone else.  I am sure these new abilities will help out a great deal, but again, we do not have these right now, making starting experiences in a foreign landscape a huge step up in difficulty than in the past.  We were given new challenges without the proper tools to combat them, and while I appreciate the constant updates, I think they should have just lumped 1.8 and 1.9 together.

Zee Future

Notch made a comment on his blog that they plan on pretty much finishing the game in the next twenty days.  From October 18th and on they only wish to bug fix, polish, and optimize to make sure the game is spotless before the release a month later.  After that they go back into adding new stuff, but they want “to make sure the release will be as good as possible.”

Minecraft 1.9 Pre-Release Available! Talk of the Adventure Patch 1.10, and a New Friendly Snow Biome Mob!

Well color me all sorts of surprised.  I thought it would be weeks before another update, and already Team Mojang has released Minecraft Beta 1.9 Pre-Release as well as mentioned there will be another patch before November, 1.10!

We’ll do a 1.9 pre-release today, and a full release after feedback. More Adventure Mode content will come in 1.10, we’re splitting it up! (source)

Shortly after, lead programmer o’ Minecraft Jeb posted the link!

Minecraft Beta 1.9 prerelease can be found here, http://assets.minecraft.net/1_9-pre/minecraft.jar (server jar also available) (source)

According to Notch, they are doing another push to get the content out before November, but hearing about splitting the content into yet another patch is surprising.  NPC Villages will have villagers in 1.9, but they won’t do much. (source) Also, possibly the goofiest of news, Notch revealed a new mob, the Snow Golem!

Currently it has been stated that the mobs will be friendly and craftable by the player! (I’m predicting the recipe to be three blocks of snow, two sticks, and some coal ^_^) Currently they will follow you around, spreading snow where ever they go, but will melt in warmer biomes.  They also can throw snowballs, but since snowballs do not actually do any damage, it just annoys other hostile mobs and becomes a bit of a ranged meat shield.  Perhaps we can heal them with snowballs like how we can heal wolves with food?

On the more daring Adventuring side of things, Jeb has been hard at work adding more stuffs to The Nether!  Two new hostile mobs are on the way for that zone, with one being a re-texture attempt.  Add in the new bridges or ruins or whatever they are that he added just the other day and the Nether is finally getting some life back into it!

Two other random tidbits I found were that Endermen are apparently no longer going to be able to move blocks. (source)  If they still can in the future, it will be extremely limited.   Also, the mushroom cow I posted a link to yesterday is going to be called a “Mooshroom.”  Ha!

So that’s all we know for now, but sheesh!  This is just the Pre-release and it’s like four hours old!  Can’t wait to see what they add before it becomes an official Adventure patch XD

Minecraft Adventure Update: Patch 1.8 Offically Launched!

I was checking out Notch’s tweets and by golly they finally released patch 1.8!  I knew it would be before Friday, but it still kinda caught me off guard XD

My ol’ bug of the blog Ben was kind enough to list the patch changes over at his blog if you’d like to kindly peruse that info as you wait in line to download the patch, feel free.  …As when I just tried to login the servers were down.  Whole lotta people wanting a few months for this would logically conclude with ‘sploded servers.  Good news is their server guy is working the night shift to make sure it gets back up and running.

So rejoice!  The first half of the Adventure Update is good to go!  No more pre-realease shenanigans and copy/pasting this file here or there.  Just load up the game and servers willing, you’ll automatically get patch 1.8 installed without lifting a finger.  Oh, and be sure to turn off any mods before hand!  No need to cause world-breaking bugs from the get-go haha  In the excitement I can already feel others forgot to do so, and while the odds are low of damages occurring, I’d like to avoid anything losing their hard-earned work.

Have a great time everyone!  And now the wait for patch 1.9 begins ^_^

Minecraft Monday: It’s September 12th. Do You Know Where Your Adventure Patch 1.8 Is?

Minecraft News

“When is patch 1.8 coming out?”

Flyin’ spaghetti monsters has that been a popular question the past few days!  Unfortunately the release will not come out today, September 12th.  From what I’ve read directly from the developers at Mojang, they plan on fixing the bugs in the pre-release first.  At that point it will be an official 1.8 patch and they’ll fully release it for all once it gets to that polished point.  Until then you either have to wait, or try the buggy pre-release they ‘leaked’ over the weekend.  (It is quite buggy and lag is ever-present, I’d recommend yall wait for the real and fully optimised patch instead of the pre-release, but feel free to take a stab at it if you’d like.)

Minecraft Beta 1.8 Pre-Release ‘Leaked’

Not so much a leak, but a red herring mixed with a scape goat haha  We think SlienK summed it up well on our previous post as to this whole situation:

I believe thats why jens Pre released it also, 1. to cover his backside because he promised a 8th release, 2.because there was way more bugs and probs with it than what they first anticipated so its their way of getting other people to find the bugs for them

-SlienK

There has been no official word on the leak other than one of Notch’s tweets casually winking its sudden existence, and another stating “it wasn’t intentional”(source). Jeb shared the casual nature of this ‘leak’, stating he felt much more at ease as the hardcore fans that wanted the update could play the pre-release and it took a great deal of stress off of his back.  While that is good to hear and we all know a lot of work went into patch 1.8… we still want to play an official and bug-free version! XD

Where Patch 1.8 Stands Right Now

Currently it is still in limbo.  Jeb came right out with it, stating “the current status of 1.8 is that I’m trying to fix the reported bugs of pre-1.8. It’s hard to say how long time this will take” (source) following that up with “Got a lot of work done today, but not enough for release. (source)”  Just about an hour ago he added what we all were expecting but hoping to avoid, that “There wont be an update today, but tomorrow I will *at least* update the prerelease (source)”

So while he squashed a lot of bugs today, it will not be updated by tonight.  Tomorrow he will update the 1.8 pre-release, if not the whole adventure patch to date, which is wonderful news.

What’s In, and What’s Out

Currently there are strongholds, ravines, rivers, swamps and swamp biomes, as well as npc villages near a brand new world’s spawn point.  Two new mobs, Endermen and silver fish.  Pigs have actual snouts, chests open and close when you use them.  You can now charge up a shot with your bow to deal more damage and shoot it further.  Sprinting, new food options along with a hunger and experience bar are all present.  You’ll be able to farm watermelons and pumpkins as well!

What is not included, and likely to be polished off in 1.9 is all the combat changes including the ability to spend those experience points/spheres, animal breeding (as they will no longer randomly respawn like they have since Alpha), and those villages will have NPCs actually living in them.  Jeb mentioned that at first only one stronghold will exist, but he’s adding the possibility of two more to the up-coming 1.8 patch, and making them infinitely possible to exist in 1.9 and beyond.

Here is a video Notch linked to showing off most of the changes planned for this patch, in case you wanted a glimpse at the near future.  Note, this is beyond packed solid of spoilers, so if there is something you wanted to see and figure out on your own (like Endermen), don’t click it and just wait a few more days.  There’s your spoiler warning, carry on as ye see fit ^_^

That’s all we know for now, so stay patient my friends!  The patch is extremely close!  I’d say it is fairly certain we will see it arrive before Friday now that Notch is currently off of the Rex Kwon Do project and back to helping program Minecraft again.

What parts of 1.8 and 1.9 are you all most excited about?

Minecraft Patch 1.8 Release Date Pushed Back to September 12th

Things are heating up over at Team Mojang!  Notch has been busy working on a new secret game currently known as “the Rex Kwon Do Project” and has left fellow coder Jeb in charge of getting Minecraft patch 1.8 out on time.  Apparently September 8th was the initial target date for 1.8, and Jeb said a few days ago he was too busy for that to happen.

Just today on twitter Jeb said that “the new ‘good guess’ for a Beta 1.8 release date is 12th of September (this monday)” (source)  Seemingly to keep on track with that new date, Jeb also mentioned that “Notch has taken a break from the secret project to help me with 1.8, he’s currently talking sarcastically to the monitor.” (source)

This information was validated when Notch admitted on his twitter feed that he “did spend some time on 1.8 today, specifically with the lighting code.” He did have one other important bit of info to say: “I do not know when @jeb is planning to release it or how.” (source)  Not only does this prove that Notch really did hand off the Minecraft coding to Jeb, but that even he doesn’t know when 1.8 is going live.

Our current official and confirmed most-likely scenario is SEPTEMBER 12th!  This is only four days behind the previous release date, so even if they have to delay it again, it should still be out before the end of next week!

Before yall go, one big warning to all Minecraft fans:  They are planning on making mobs like cows and pigs stay dead once they are killed due to a new animal breeding and farming mechanic.  This mechanic, as far as I know, is going live in patch 1.9, the second part of the adventure update.  If they still keep the ‘animals stay dead’ bit in the adventure patch, be sure to stock up on leather, porkchops, and feathers if you will be needing them in the near future!

One would hope Notch would not let such a hampered addition to animals go in without a way to balance those numbers out, but long-time fans know how crazy things got last time a big change was added to the game back in October.  I STILL don’t play my first world save due to all those nightmares…

-Update- Currently, the afternoon of September 12th, Jeb has announced the patch might be up tomorrow.  We wrote a whole post about it right here with what is currently in an out of 1.8, and what will have to wait for 1.9.

Official Minecraft Patch 1.8 Release Date: Same as LoL: Dominion? -UPDATE-

The other day on twitter I saw someone mention that 1.8 was set to release in “five days” at that time.  Kinda odd to so accurately call it like that, and as I did not see Notch stating a specific anywhere I was bit surprised, but welcome to the information.  As I could not cite it I’d rather not face a pitchfork-wielding mob setting fire to my wooden cabin, so I kept that tidbit to myself.

I loaded up League of Legends just to see if they had a Dominion press release, which they have not.  I clicked the free champion listing just to see what was available this week, nothing award-winning but I’ll give Shaco another go.  From there I checked the Dominion forum to see if there was any news there as nothing has been posted in nearly a month about the new mode, to my annoyance.  One post did mention that perhaps September 8th would be the secret date, but that is still considered a rumor.  A happy rumor though!  I actually, for once, had a good time playing as my ol’ favorite Pantheon the other day.  I was quite pleased with myself ^_^

So from there I load up my blog, see Less Talky: More Shooty sent me a few wonderful backlinks (much obliged!) and yet again someone mentions that 1.8 is upcoming in a confidant tone.  So now I’m curious and dig through a few sites and POOF!  Official patch 1.8 trailer o’ Minecraft!

The Minecraft Adventure Update is gonna land SEPTEMBER 8th!  AHHH! /kawaiisqueeee

I know a lot of people think that’s a lucky number, so let’s cross our fingers it arrives quickly.  Unless you passed out from shock at the information.  In which case you’ll wake up just in time to download the adventure update XD

So color me surprised when it looks like both Minecraft Patch 1.8 and League of Legends: Dominion appear to arrive on September 8th, according to the web.

–UPDATE–

Color me surprised indeed, because now it is looking unlikely >.<  I offer two quotes from Jeb, one of the lead coders.

Less than a day ago, in response to suggestions of things to add to 1.8:

We’re supposed to release it on thursday, you know… (source)

And less than an hour ago:

Looks grim to get a release out on 8th. We need more testing, one day is not enough. And we never release on fridays… I’ll keep you posted (source)

Well, raspberries!  Oh well, the patch is *extremely* close to release, guys!  Keep on watch!  In more good news, Jeb also mentioned the possibility and perhaps outright confirmation of swapping a world from Creative to Survival in-game!  That was a popular question/concern, so there ya go.  Also: you cannot climb vines and NPC’s will not live in their villages until patch 1.9 (source).

-UPDATE #2-  Well it’s the 8th and no patch :X  Good news though! We just did a post on the updated release date right here!

Minecraft: Adventure Update… Update!

This is kinda weird!  I checked out Notch’s blog just a few days ago and somehow got the info from an old post and his newest, but missed out in the middle!  Notch posted a big teaser about the Minecraft Adventure Update, or Patch 1.8.  He’re a link to the post directly, but here’s the Cliff’s Notes version.

The Adventure pack will have:

  • “NPC villages
  • Randomly generated dungeons
  • New biome code
  • Fully working Creative Mode (and individual admins can enter Creative Mode on a Survival Mode server if they choose)
  • Critical hits
  • Sprinting
  • More farming options”
  • More Content – More things to do, explore, and better combat
  • Patch 1.8 will be the last big update before Minecraft’s release in November, barring a few minor patches to fix any last-minute bugs
  • Modding API is in the works for modders to mod

As they plan on this being the last huge update before release, I’m guessing this will be out at the end of October, but they cannot say and specific date at this time.  All-in-all, excellent list so far, and that isn’t even the big stuff that they are hiding.  I’m really hoping for more in-depth farming stuff, as wheat is okay… but I’d like more options.

Follow

Get every new post delivered to your Inbox.