This morning, Kaozz posted a virtual high-five on my idea of using beds as floor tile in Minecraft in my comment section! This of course lead me to her blog, and I was inspired to respond to her question of “What drives you nuts with groups? Ever have one of those days where nothing goes right?” at the end of her most recent post.
This (of course) lead to a some 500 word reply, and for some reason it didn’t take. Too long, most likely. -Edit- Was Blogger.com’s fault after all! Crisis diverted! -Edit- Or maybe it went through? I’m not familiar with Blogger. Heck, I’m barely familiar with WordPress :D
But in response to her question: Ever have one of those days where nothing goes right?
Constantly. Whenever I queued DPS I rarely had issue, maybe a tank had terrible threat generation now and then, but I had ways around that depending on my class. (Pull out the blueberry on my lock for a shield and life drain the bejesus out of the mob, or blink, frozen nova, sheep, ice block, invis as a mage, Feign Death at the first sign of a wipe on my hunter, etc.) Healers generally were ok, unless they were partnered up with another jerk in the group, usually a tank. They’d still heal, but it was a pain to get through the full run with them spouting constantly as they knew they could reque instantly while we DPS could not.
Now, when I queue as a tank, completely different story. (And this part answers the “What drives you nuts in groups?” half of the question) I might be able to list off a handful of good things that happened to me while tanking, but I could go on for ages about the bad. DPS that don’t wait for healers to have full mana or buff, rogues trying to sneak ahead but run over fire and aggro entire rooms or wings, hunters misdirecting to me if someone was taking too long, DPS refusing to CC, DPS pulling instead of me, DPS popping cooldowns AND trinkets just to top the charts, people needing gear they cannot even use.
Mobs who constantly stun, disarm, drop aggro and attack whatever they want, when they want. (Hard enough to keep aggro, why does Blizz need to constantly punish the tank? Can’t they stun ranged more often, for example?) DKs who death grip and Boomkins/other DPS that can knockback and do so without doing so to keep the healer safe in the process/moving them closer to me. DKs using Army. Hunters trying to tame mobs during the friggin’ pull without alerting anyone in the party, or asking, then complaining when aggro is pulled off from random AoE.
It wasn’t too uncommon to go from one bad group to the next, add in higher frequency of terri-bad players at low levels and the random popping of Halls of Reflection or Forge of Souls(murder on a warrior tank. Possible, but I’d rather avoid the place >.>) If it wasn’t for my friends needing tokens and the amount of gold I got per run, I would not have done it as long as I did.
Though, that was a bit of a rant, so I’ll add a dollop of positivity to it: My favorite thing to do in Wrath dungeons was to rocket boot down the ramp leading to Anub’Arak, then pop my cloak to coast down at a super speed and pull the boss on landing ^_^ Oh! And after finally getting decent gear, rocket booting down the long hallway towards the dude who flies on a blue dragon in Utgarde Pinnacle. That always felt awesome, like that one scene in 300 when the guys in the back supported and propelled the guys in front forward, in the process pushing the enemies back.
…and randomly spinning Anub’ around to see if he would one-shot my cousin if he wasn’t paying attention. Hee hee hee. Of course he was the healer, but that is certainly one lively way to learn how to time your tanking cooldowns ^_^